A Tale forgotten, A Tale retold.
 
HomeFAQSearchRegisterLog in

Share | 
 

 Kinetica: Sign-up

Go down 
AuthorMessage
Raz
Admin
Admin
avatar

Posts : 162
Join date : 2011-03-03
Age : 32
Location : The Land of 10,000 Lakes.

PostSubject: Kinetica: Sign-up   Fri Jul 08, 2011 8:21 pm

Post your Chars for Kinetica here.

_________________
Back to top Go down
Raz
Admin
Admin
avatar

Posts : 162
Join date : 2011-03-03
Age : 32
Location : The Land of 10,000 Lakes.

PostSubject: Re: Kinetica: Sign-up   Sun Jul 10, 2011 10:27 pm



Name: Connor McGeryn
Age: 25
Gender: Male

B.n.I. Abilities:

Military Grade knowledge packages for Arms Use, Melee Combat and Unarmed Combat.

Military Grade knowledge packages for High-Precision Vehicle Operation and Advanced Pilot Certification.

B.n.D.S. or Bio-Neural Data Storage: This unique one of kind ability allows Connor to dematerialize items and turns them into raw bits of data that can be stored on data chips. He can then rematerialize them back when he has need of them. Due to this ability being having only been introduced in working form on Connor's specific B.n.I. model of which his is the sole remaining one, all successive attempts by Montross Industries to recreate this ability have currently failed.

Various other miscellaneous features.

Kinetica Abilities:

Hyper-Reflex/Speed: Connor's reflexes are so fast and sharp that he is nearly impossible to see without enhanced vision and even then he only appears as a fast blur. The downside to this is Connor only has slightly above average strength than what's normal.

Hyper Atomic Acceleration/De-acceleration: Otherwise known as combustion/freezing, this ability is an offshoot of his other ability in which Connor accelerates the molecules around him at the atomic level until they burst into flame... or if flammable... explode. Additionally... by extension its reverse is also true, in which Connor will slow molecules at the atomic level until they freeze solid.

Weapons:

Titanium Encased Quarterstaff that can be extended and retracted at will.

A small Arsenal of weapons and ammunition that he keeps stored in his B.n.D.S.

Any other weapon he could possibly get his hands on if he needs one.

Character Bio:
Connor is unique in that he has a personal score to settle with Montross Industries and their trigger happy shock troops. The son of a leading research scientist for Montross Industries, Connor was first implanted with a experimental B.n.I. model that was being developed by his father to be the next stage of evolution in military grade B.n.I technology at the age of fifteen. Because of this Connor was used as a testing bed to create the next generation super soldier for the military and given high-end training packages that made him nothing short of a living human weapon. For the next seven years Connor dutifully and willingly did the board-of-directors direct bidding until the age of twenty two when his growing disillusionment and unease with Montross Industries caused him to leave in an ultimately violent and bloody departure from the company that saw both his father and best friend die during the violence... the latter by his own hand.

Now after having been on the run for the last three years from a company that would like nothing more than to see him dead but for the fact they need to reacquire his fathers last known surviving B.n.I. model, Connor uses his training and Kinetica abilities to aid other Kineticas either fight back against or escape Montross Industries for good.

API: Rayne

API Bio:
Developed by Sean McGeryn for his son, Rayne is a more sentient and free thinking API than most are allowed to be. Designed with the intent to compliment Connor's already impressive B.n.I. abilities Rayne has grown to become one of the few that Connor can count on during his flight from Montross Industries and someone he can talk to when on his own.

_________________
Back to top Go down
Gamer_Fox
Admin
Admin
avatar

Posts : 78
Join date : 2011-03-18
Age : 25

PostSubject: Re: Kinetica: Sign-up   Mon Jul 11, 2011 6:05 pm



Name: Zey Akai

Age: 21

Gender: Male

B.n.I. :
‘Dubiously acquired’ resource packages including those on acrobatic and agility training.
JKA carta packages on martial arts (He acquired this one from a dare from his ‘pals’ but decided to keep it afterwards.)
Downloaded maps on the grid of numerous cities.

Kinetica Abilities:

Bio electricity: Zey is able to create massive charges of electricity within his body and discharge them at will, similarly he can excite and charge the particles around him to create another source of electricity. Due to his control over these particles he can somewhat control the path of electricity by opening up ‘pathways’ within the air so that the energy can pass easily through that air. Similar to how a lightning bolt follows the path of least resistance, Zey can reduce the resistance in an area and thus control its direction. Zey is also able to absorb electricity within an area, using himself as a battery to store it before letting it loose back into the lines to overload any unprotected feeds in the area.

Electronic signature tracking: With his ability to create and manipulate electricity Zey can also ‘read’ certain energy signatures, while he calls it “a half assed attempt at a sixth sense” it is useful for finding specific people or places he’s already seen or been to. Similarly Zey can also place a signature on a person or item as a sort of tracking ability

Increased perceptiveness: whilst most can make out a Silhouette from quite a distance away, Zey would most likely be able to tell you the exact likeness of that person regardless of the lighting and from a further distance away. This is done by exciting certain synapses in the brain as well as stimulating the optic nerve so it allows him to see further and in greater detail, however this comes at a price as he cannot do it for very long without harming his eyes, the maximum time of these uses he has found to be somewhere between one minute and one minute forty-five seconds, the waiting time between each use is perceived to be somewhere close to seven to 10 minutes depending on the resulting strain. If used within the constraints Zey won’t damage his eyes, if not, then his eyesight will rapidly deteriorate.

Weapons: Zey isn’t naturally a fighter and would prefer to make a quick exit or make up an interesting plan to get away. When troubles DO arise Zey tends to favor a very conductive metallic thread with a exchangeable end fixture usually in the form of a blade or heavy metal weight. The thread itself is quite durable and will not break easily, even if it has to be used to support deadweight.

Character Bio:
Zey has never lived in the life of luxury and as such has been quite comfortable with the life of a mongrel, using his quick hand and quick mind to trick and confuse his mark before liberating them of their items. Despite his ‘occupation’ Zey has always been on the weary side and will go to the greatest effort not to make a scene or get caught. While he can easily be seen as lazy and seemingly care-free, he can get serious…. eventually.
Throughout Zey’s life he’s never been one to care for others misfortunes, achievements and so-on, some might call him pessimistic at times while he claims he merely just doesn’t care.
So far Zey has been lucky ducking out of view and keeping low to the ground whenever the scent of Montross Industries was present and has been able to elude their grasp for some time now. However its only a matter of time until one’s luck runs out.

Back to top Go down
Joel
Admin
Admin
avatar

Posts : 56
Join date : 2011-03-03
Age : 27
Location : England

PostSubject: Re: Kinetica: Sign-up   Mon Jul 11, 2011 7:15 pm


Name: Kyle Domhnall
Age: 23
Gender: Male

B.n.I. Abilities:
Targeting enhancement - Kyle's weapons are equipped with a device that links their sights to his B.n.I.'s HUI, creating a cross-hair in his vision. Actives when he takes the safety off. Only works with his own weaponry.
Demolition knowledge application
Adjustable Magnification - The HUI can zoom in on sections of Kyle's vision allowing him to see across further distances. It also has rangefinder capabilities.
Various miscellaneous features.

Kinetica Abilities:
Radiation Generation - Kyle's eyes can emit off a high level radiation that allows him to see through solid objects and the output of which he can control at will, extending and contracting, to a degree, the range at which he can see through objects. The range is limited by how dense the materials are. It also allows him to see in the dark and causes his eyes to glow faintly. Kyle has discovered that if he makes eye contact and uses the right level of radiation output he can disable their B.n.I for a short period of time or cause the HUI's visual feed to malfunction. How long the effects last depends on how long he made eye contact with them. The radiation is not harmful to organics but may interference with electronics.

Enhanced Healing factor – Kyle’s metabolism has improved beyond the normal B.n.I equipped human’s and as a result increases the rate at which his wounds heal and while they do not heal instantaneously, he heals quicker than average. Kyle’s body has developed a resistance to most forms of radiation.

Weapons:
Various firearms
Combat Knife
Any explosives he can get hold on or, if in a pinch, make.

Character Bio:
Kyle served in the military between the ages of 18 and 21, as a combat engineer specializing in demolitions. Kyle was unaware of his developing Kinetica abilities until during a mission when he and his squad were attempting to disarm a rather tricky bomb. Joking that it would be handy to see inside the bomb to figure out its mechanism, this badly timed thought activated his ability and the resultant release of radiation from Kyle’s eyes triggered the bomb’s detonator. The resulting blast killed most of Kyle’s squad outright and the rest were critically wounded, including Kyle. Over the following week, while the survivors either succumbed to their wounds or were comatose, Kyle showed rapid signs of recovery, though he was still medically discharged from the military. It took him several months to fully recover to a point where he showed no sign of the explosion. The doctors called it a miracle. Unfortunately, this also got the attention of Montross Industries who started to show a keen interest in Kyle’s enhanced healing factor. After waking from the coma Kyle was propositioned by a representative of Montross Industries who offered to pay him to take part in some research regarding his Abilities. Uninterested in being a guinea pig for them and hoping to get back into military service as his wounds had healed, Kyle declined and thought that was the end of that, until they sent a pair of shock troopers to forcefully capture him. Unfortunately for them, they underestimated how much his wounds had healed and his past experience as a soldier. While at first the shock troopers seemed successful in their mission, Kyle once again managed to activate the his ability, emitting radiation from his eyes while looking directly in the eyes of one of his captors. The radiation caused the trooper's B.n.I to briefly malfunction which stunned him. Seeing his chance, Kyle over powered the incapacitated trooper, taking his gun and killed the other trooper. Since then Kyle has been living on the down low in a hopes to avoid further attention from Montross.

API: Sidney

API Bio:
Unlike most API, Sidney wasn't originally loaded on a chip - nor was it Kyle's choice to have it. Sidney was a prototype for a new model of API in production, but due to errors in its coding it was deemed faulty and was to be decommissioned. However, as one of its coding malfunctions gave it an advanced sense of self-preservation, it uploaded it's data files onto the internet and then forcefully installing them on the first Benni it came into contact with and could crack the security of. By chance this Benni belonged to Kyle, who was still in a coma from the explosion. To stop Kyle from simply remove the data chip which Sidney had installed its files onto, the API installed a failsafe into the Benni that would activate if Sidney was removed overloading the Benni itself resulting in either death or severe brain damage. After waking from his coma Kyle tried to remove Sidney as soon as he was safe from Montross Industries, but stopped after learning about the fail-safes and forced himself to adapt to having the faulty API in his head, even if at times it could be trying.
Back to top Go down
Sponsored content




PostSubject: Re: Kinetica: Sign-up   

Back to top Go down
 
Kinetica: Sign-up
Back to top 
Page 1 of 1
 Similar topics
-
» FREE 50$ & PUPILS JUST SIGN UP HERE!
» Sign of the Sun - need help, please?
» No MASTER TOURNAMENT-FIGHTS and RANKING- THREAD- Check the Sign in Thread
» dragonadopter owner threads.
» Champions League Tournament ~ Sign - IN ~

Permissions in this forum:You cannot reply to topics in this forum
Fallen Legends :: Roleplays :: Roleplays--Official :: RP Sign-Up :: Kinetica-
Jump to: